• Menu_Book Software Design Patterns in Rust
  • toc Table of Contents
  • Contact_mail Preface
  • send Foreword-1
  • school Foreword
  • article How to Use SDPR
  • flight_takeoff Part I - Introduction
    • Chapter 1
    • Chapter 2
    • Chapter 3
    • Chapter 4
    • Chapter 5
    • Chapter 6
  • build_circle Part II - SOLID Design Principles
    • Chapter 7
    • Chapter 8
    • Chapter 9
    • Chapter 10
    • Chapter 11
  • settings_suggest Part III - Creational Patterns
    • Chapter 12
    • Chapter 13
    • Chapter 14
    • Chapter 15
    • Chapter 16
  • category Part IV - Structural Patterns
    • Chapter 17
    • Chapter 18
    • Chapter 19
    • Chapter 20
    • Chapter 21
    • Chapter 22
    • Chapter 23
  • psychology Part V - Behavioral Patterns
    • Chapter 24
    • Chapter 25
    • Chapter 26
    • Chapter 27
    • Chapter 28
    • Chapter 29
    • Chapter 30
    • Chapter 31
    • Chapter 32
    • Chapter 33
  • architecture Part VI - Advanced Architectural Patterns
    • Chapter 34
    • Chapter 35
    • Chapter 36
    • Chapter 37
    • Chapter 38
    • Chapter 39
    • Chapter 40
    • Chapter 41
    • Chapter 42
    • Chapter 43
  • box Closing Remark
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    • Part VI
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    Part VI

    Event Sourcing

    article

    Chapter 34

    Event Sourcing

    article

    Chapter 35

    CQRS (Command Query Responsibility Segregation)

    article

    Chapter 36

    Microservices

    article

    Chapter 37

    Domain-Driven Design

    article

    Chapter 38

    Hexagonal Architecture

    article

    Chapter 39

    Saga Pattern

    article

    Chapter 40

    Circuit Breaker

    article

    Chapter 41

    Reactive Programming

    article

    Chapter 42

    Service Mesh

    article

    Chapter 43

    Observer Pattern with Event-Driven Architecture



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