Part I - Introduction
Introduction
Part I of "Software Design Patterns in Rust" (SDPR) provides an in-depth introduction to the essential principles of code design and improvement. It begins by exploring the prevalent issues of bad code and how common "code smells" can indicate deeper problems. The section progresses to discuss effective strategies for code refactoring aimed at enhancing software readability and maintainability. It then introduces Rust’s powerful abstraction mechanisms, which are crucial for effectively implementing design patterns. The discussion on SOLID design principles lays a theoretical foundation for structuring well-organized code, complemented by a practical exploration of the Gang of Four (GoF) design patterns, equipping readers with the tools needed for crafting high-quality Rust applications.