• Menu_Book Software Design Patterns in Rust
  • toc Table of Contents
  • Contact_mail Preface
  • send Foreword-1
  • school Foreword
  • article How to Use SDPR
  • flight_takeoff Part I - Introduction
    • Chapter 1
    • Chapter 2
    • Chapter 3
    • Chapter 4
    • Chapter 5
    • Chapter 6
  • build_circle Part II - SOLID Design Principles
    • Chapter 7
    • Chapter 8
    • Chapter 9
    • Chapter 10
    • Chapter 11
  • settings_suggest Part III - Creational Patterns
    • Chapter 12
    • Chapter 13
    • Chapter 14
    • Chapter 15
    • Chapter 16
  • category Part IV - Structural Patterns
    • Chapter 17
    • Chapter 18
    • Chapter 19
    • Chapter 20
    • Chapter 21
    • Chapter 22
    • Chapter 23
  • psychology Part V - Behavioral Patterns
    • Chapter 24
    • Chapter 25
    • Chapter 26
    • Chapter 27
    • Chapter 28
    • Chapter 29
    • Chapter 30
    • Chapter 31
    • Chapter 32
    • Chapter 33
  • architecture Part VI - Advanced Architectural Patterns
    • Chapter 34
    • Chapter 35
    • Chapter 36
    • Chapter 37
    • Chapter 38
    • Chapter 39
    • Chapter 40
    • Chapter 41
    • Chapter 42
    • Chapter 43
  • box Closing Remark
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    • Part I
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    book

    Part I

    article

    Chapter 1

    Bad Codes Everywhere

    article

    Chapter 2

    Codes Smells

    article

    Chapter 3

    Codes Refactoring

    article

    Chapter 4

    A Tour of Rust - Abstraction Mechanism

    article

    Chapter 5

    A Tour Rust - SOLID Design Principles

    article

    Chapter 6

    A Tour of Rust - GoF Design Patterns



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