• Menu_Book Software Design Patterns in Rust
  • toc Table of Contents
  • Contact_mail Preface
  • send Foreword-1
  • school Foreword
  • article How to Use SDPR
  • flight_takeoff Part I - Introduction
    • Chapter 1
    • Chapter 2
    • Chapter 3
    • Chapter 4
    • Chapter 5
    • Chapter 6
  • build_circle Part II - SOLID Design Principles
    • Chapter 7
    • Chapter 8
    • Chapter 9
    • Chapter 10
    • Chapter 11
  • settings_suggest Part III - Creational Patterns
    • Chapter 12
    • Chapter 13
    • Chapter 14
    • Chapter 15
    • Chapter 16
  • category Part IV - Structural Patterns
    • Chapter 17
    • Chapter 18
    • Chapter 19
    • Chapter 20
    • Chapter 21
    • Chapter 22
    • Chapter 23
  • psychology Part V - Behavioral Patterns
    • Chapter 24
    • Chapter 25
    • Chapter 26
    • Chapter 27
    • Chapter 28
    • Chapter 29
    • Chapter 30
    • Chapter 31
    • Chapter 32
    • Chapter 33
  • architecture Part VI - Advanced Architectural Patterns
    • Chapter 34
    • Chapter 35
    • Chapter 36
    • Chapter 37
    • Chapter 38
    • Chapter 39
    • Chapter 40
    • Chapter 41
    • Chapter 42
    • Chapter 43
  • box Closing Remark
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    Menu_Book

    Software Design Patterns in Rust

    New Way of Learning in GenAI Era

    toc

    Table of Contents

    Contact_mail

    Preface

    Software Design Patterns in Rust

    send

    Foreword-1

    GenAI Liberates Developers from the Need for Memorization

    school

    Foreword

    Telkom University

    article

    How to Use SDPR

    Guide for Students and Lecturers

    flight_takeoff

    Part I - Introduction

    Introduction

    book folder

    Part I

    build_circle

    Part II - SOLID Design Principles

    SOLID Design Principles

    book folder

    Part II

    settings_suggest

    Part III - Creational Patterns

    Creational Patterns

    book folder

    Part III

    category

    Part IV - Structural Patterns

    Structural Patterns

    book folder

    Part IV

    psychology

    Part V - Behavioral Patterns

    Behavioral Patterns

    book folder

    Part V

    architecture

    Part VI - Advanced Architectural Patterns

    Advanced Architectural Patterns

    book folder

    Part VI

    Event Sourcing

    box

    Closing Remark

    Future is Independent of Past Given Present



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